Projects per year
Abstract
This study integrated the unified theory of acceptance and use of technology (UTAUT) and the four stages of Kolb's learning style-concrete experience, reflective observation, abstract conception, and active experimentation-to investigate the factors affecting students' behavioral intention to use a virtual reality headset (VRH) in learning. The research model, constructed using structural equation modeling, included the four constructs of the UTAUT, namely performance expectancy, effort expectancy, social influence, and facilitating condition. Hypotheses on whether the four stages of Kolb's learning style and the four constructs of the UTAUT significantly affect behavioral intention to use VRHs in learning were proposed and tested through inference analysis. The results show that only the concrete experience stage of Kolb's learning style has a positive and significant effect on users' behavioral intention to use VRHs in learning, whereas all four constructs of the UTAUT do. These findings should be applied by educational institutions to increase VRH use in learning.
Original language | English |
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Title of host publication | 26th International World Wide Web Conference 2017, WWW 2017 Companion |
Publisher | International World Wide Web Conferences Steering Committee |
Pages | 129-137 |
Number of pages | 9 |
ISBN (Electronic) | 9781450349147 |
DOIs | |
State | Published - 2017 |
Event | 26th International World Wide Web Conference, WWW 2017 Companion - Perth, Australia Duration: 3 Apr 2017 → 7 Apr 2017 |
Publication series
Name | 26th International World Wide Web Conference 2017, WWW 2017 Companion |
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Conference
Conference | 26th International World Wide Web Conference, WWW 2017 Companion |
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Country/Territory | Australia |
City | Perth |
Period | 3/04/17 → 7/04/17 |
Keywords
- Behavioral intention
- Learning style
- Technology acceptance
- Virtual reality
Fingerprint
Dive into the research topics of 'Behavioral intention of using virtual reality in learning'. Together they form a unique fingerprint.Projects
- 1 Finished
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Analyzing Trends, Sentiments, and Influencers of Vi Rtual Reality in Education through Mining Social Media
1/08/16 → 31/10/17
Project: Research