Behavioral intention of using virtual reality in learning

Chien Wen Shen, Jung Tsung Ho, Thai Ha Luong, Ting Chang Kuo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

21 Scopus citations

Abstract

This study integrated the unified theory of acceptance and use of technology (UTAUT) and the four stages of Kolb's learning style-concrete experience, reflective observation, abstract conception, and active experimentation-to investigate the factors affecting students' behavioral intention to use a virtual reality headset (VRH) in learning. The research model, constructed using structural equation modeling, included the four constructs of the UTAUT, namely performance expectancy, effort expectancy, social influence, and facilitating condition. Hypotheses on whether the four stages of Kolb's learning style and the four constructs of the UTAUT significantly affect behavioral intention to use VRHs in learning were proposed and tested through inference analysis. The results show that only the concrete experience stage of Kolb's learning style has a positive and significant effect on users' behavioral intention to use VRHs in learning, whereas all four constructs of the UTAUT do. These findings should be applied by educational institutions to increase VRH use in learning.

Original languageEnglish
Title of host publication26th International World Wide Web Conference 2017, WWW 2017 Companion
PublisherInternational World Wide Web Conferences Steering Committee
Pages129-137
Number of pages9
ISBN (Electronic)9781450349147
DOIs
StatePublished - 2017
Event26th International World Wide Web Conference, WWW 2017 Companion - Perth, Australia
Duration: 3 Apr 20177 Apr 2017

Publication series

Name26th International World Wide Web Conference 2017, WWW 2017 Companion

Conference

Conference26th International World Wide Web Conference, WWW 2017 Companion
Country/TerritoryAustralia
CityPerth
Period3/04/177/04/17

Keywords

  • Behavioral intention
  • Learning style
  • Technology acceptance
  • Virtual reality

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