Bandwidth-aware peer-to-peer 3D streaming

Chien Hao Chien, Shun Yun Hu, Jehn Ruey Jiang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. However, the generally limited client upload bandwidth requires maximal bandwidth utilization for effective streaming. This paper proposes Bandwidth-Aware Peer Selection (BAPS), a peer selection strategy that improves the bandwidth utilization for 3D streaming. BAPS avoids request contention and peer overloading as object and user densities increase, thus improving both bandwidth utilization and system scalability. We compare BAPS with strategies that select from only peers within the area of interest (AOI) as data sources and do not consider bandwidth capacity. Our evaluation shows that BAPS achieves better performance in general, and maintains a stable minimal quality of service (QoS) for streaming, which is important for commercial applications.

Original languageEnglish
Title of host publication2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009
DOIs
StatePublished - 2009
Event2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009 - Paris, France
Duration: 23 Nov 200924 Nov 2009

Publication series

Name2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009

Conference

Conference2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009
Country/TerritoryFrance
CityParis
Period23/11/0924/11/09

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