Keyphrases
Academic Programs
11%
Activity Participation
11%
Audience Participation
100%
Classroom Learning
22%
Classroom Setting
11%
Collaborative Learning
33%
Contextual Learning
11%
Digital Drama
100%
Digital Games
11%
Digital Learning Theater
55%
Digital Version
11%
Discussion Sessions
22%
Drama-based Activities
11%
Drama-based Learning
100%
Educational Technology
22%
Educators
11%
English as a Second Language
11%
Existing Knowledge
11%
High Achievement
11%
High School Level
11%
Immersive
11%
Implications for Practice
11%
Interactive Engagement
11%
Junior High School
11%
Learner Experience
11%
Learning Activities
100%
Learning Approaches
33%
Learning Content
33%
Learning Context
22%
Learning Effectiveness
55%
Learning Environment
11%
Learning Improvement
11%
Learning Mechanisms
11%
Learning Objectives
11%
Learning Process
55%
Learning Settings
22%
Learning Systems
11%
Learning Task
22%
Low Achievement
11%
Narrator
11%
Positive Impact
11%
Process Learning
11%
Process Support
11%
Realistic Scenario
11%
Regular Classroom
11%
Sentence Construction
11%
Situated Cognition
11%
Situational Learning
100%
Student Learning
22%
System Developers
11%
Tablet Computer
22%
Technology Support
22%
Transformative Play
33%
Virtual Stage
11%
Computer Science
Academic Program
20%
Collaborative Group
20%
Collaborative Learning
40%
Digital Education
100%
Digital Version
20%
Educational Technology
40%
Experimental Result
20%
High School Level
20%
Learning Approach
60%
Learning Experiences
100%
Learning Mechanism
20%
Learning Process
100%
Learning Resource
60%
Learning System
20%
Life Situation
20%
Positive Effect
20%
Situated Cognition
20%
System Developer
20%
Technology Support
20%
Social Sciences
Audience Participation
100%
Collaborative Learning
40%
Digital Education
100%
Educational Environment
20%
Educational Technology
40%
English as a Foreign Language
20%
Learning Context
40%
Learning Objective
20%
Learning Process
100%
Life Situation
20%
Prior experience
20%
Prior knowledge
20%
Secondary Schools
20%
Student Learning
40%
Psychology
Collaborative Learning
100%
Practitioners
50%