Approaching M-learning with the application of instructional pervasive game

Ju Ling Shih, Cheng Ping Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

M-Learning has been practiced for decades with success research results in various fields and levels. In order to enhance the quality of instructional activities in terms of students learning motivation, human association, as well as the linkage between the students and the learning context and materials, instructional pervasive gaming (IPG) is integrated as the approach. This paper draws a learning model of IPG design by synthesizing several valuable theories and shows an exemplary research design as the reference for IPG developers.

Original languageEnglish
Title of host publicationProceedings 2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012
Pages254-258
Number of pages5
DOIs
StatePublished - 2012
Event2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012 - Takamatsu, Kagawa, Japan
Duration: 27 Mar 201230 Mar 2012

Publication series

NameProceedings 2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012

Conference

Conference2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012
Country/TerritoryJapan
CityTakamatsu, Kagawa
Period27/03/1230/03/12

Keywords

  • instructional pervasive game
  • learning model
  • mobile learning

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