Applying multiplayer online game in actionscript programming courses for students doing self-assessment

Rita Kuo, Maiga Chang, Kinshuk, Eric Zhi Feng Liu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This research applies a web-based multiplayer online game to motivate students doing self-assessment when they are studying. The experiment is conducted in the first and second year undergraduate programming language courses in Taiwan. Within the multiplayer online game, students can explore the game world, chat with classmates, and solve quests. The quests in the game are self-assessment items, however when the quest items are presented in game form, students feel they are not taking quiz but playing. We collect students' demographic information and their game-play log to evaluate the effectiveness of such multiplayer assessment game. The results show that gender and having internet at rental place do influence student's intention to play the game. Students who have better academic achievement (i.e. higher scores) also have much more willing to play the game during the semester.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010
Pages351-355
Number of pages5
StatePublished - 2010
Event18th International Conference on Computers in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 29 Nov 20103 Dec 2010

Publication series

NameWorkshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010

Conference

Conference18th International Conference on Computers in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period29/11/103/12/10

Keywords

  • Actionscript
  • Educational game
  • Multiplayer
  • Online game
  • Programming language
  • Self-assessment

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