TY - JOUR
T1 - Applying multi-touch technology to facilitate the learning of art appreciation
T2 - from the view of motivation and annotation
AU - Hung, Hui Chun
AU - Young, Shelley Shwu Ching
N1 - Publisher Copyright:
© 2016 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2017/8/18
Y1 - 2017/8/18
N2 - Handheld technologies with multi-touch functions have been embraced by the young generation and become their important tool for social and learning purposes. The purpose of this study was to explore how the state-of-art devices could be integrated into authentic art appreciation courses to motivate and enhance students’ learning. It was conducted in a class entitled “Art and Society” at a university in northern Taiwan. A total of 118 college students participated in this study. They were divided into two groups instructed by two approaches: the experimental group used digital materials with multi-touch technology, and the control group used both slides and printed materials. Both qualitative and quantitative approaches were adopted in this study. The results indicate that there were statistically significant differences in learning motivation, with a higher level achieved by the experimental group than the control group. The interactive multi-touch operation allowed students to use annotation skills and graffiti to create visual comments that could be edited, reused, and shared easily among group members. This study further discusses the role of tablets, students’ special annotation strategies, and the features of the tablets as superior to the conventional approach.
AB - Handheld technologies with multi-touch functions have been embraced by the young generation and become their important tool for social and learning purposes. The purpose of this study was to explore how the state-of-art devices could be integrated into authentic art appreciation courses to motivate and enhance students’ learning. It was conducted in a class entitled “Art and Society” at a university in northern Taiwan. A total of 118 college students participated in this study. They were divided into two groups instructed by two approaches: the experimental group used digital materials with multi-touch technology, and the control group used both slides and printed materials. Both qualitative and quantitative approaches were adopted in this study. The results indicate that there were statistically significant differences in learning motivation, with a higher level achieved by the experimental group than the control group. The interactive multi-touch operation allowed students to use annotation skills and graffiti to create visual comments that could be edited, reused, and shared easily among group members. This study further discusses the role of tablets, students’ special annotation strategies, and the features of the tablets as superior to the conventional approach.
KW - Art appreciation
KW - annotation
KW - mobile learning
KW - motivation
KW - multi-touch technology
UR - http://www.scopus.com/inward/record.url?scp=84966694396&partnerID=8YFLogxK
U2 - 10.1080/10494820.2016.1172490
DO - 10.1080/10494820.2016.1172490
M3 - 期刊論文
AN - SCOPUS:84966694396
SN - 1049-4820
VL - 25
SP - 733
EP - 748
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 6
ER -