Applying kinesthetic real-time interactive technology to develop a martial arts learning system

Wen Chun Hsu, Yung Cheng Lin, Ju Ling Shih

Research output: Contribution to conferencePaperpeer-review

Abstract

Martial arts are one of China's traditional cultures and sports, practiced not only for self-defense but also for physical fitness and longevity. In modern Chinese society, where health consciousness has been gradually popular, more and more people are engaged in martial arts. By employing the hardware, i.e., Microsoft Xbox Kinect, the authors developed a 3D kinesthetic learning and evaluation system for martial arts. The system provides real-time feedbacks so that learners can understand immediately adjust their postures; meanwhile, it evaluates their learning performance. Analysis of variance (ANOVA) will be adopted to explore the different performances resulting from this system, the traditional method, and common multimedia computer-assisted instruction (CAI). Thereafter, the scores given by the automatic evaluation system would be compared with those given by traditional human evaluation. It is expected that this study can contribute to CAI-based physical education as well as for the martial arts promotion in the future.

Original languageEnglish
Pages550-557
Number of pages8
StatePublished - 2012
Event20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore
Duration: 26 Nov 201230 Nov 2012

Conference

Conference20th International Conference on Computers in Education, ICCE 2012
Country/TerritorySingapore
CitySingapore
Period26/11/1230/11/12

Keywords

  • Computer-assisted instruction
  • Kinesthetic learning
  • Martial arts

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