Abstract
Virtual character is a significant application in the research field of technology-enhanced learning. In this study, the concept of animal companions, 'non-smart' virtual characters, is proposed as a way to encourage students to promote effort-making learning behaviours. The two underpinning design rationales are first discussed followed by the description of the development of a practical application, the My-Pet v2 system. A preliminary experiment was conducted to examine the system usability in terms of cognitive, affective and time-on-task characteristics. The results reveal that participants in the group using a complete version of My-Pet v2 showed better quality of effort-making learning behaviours. Some implications and future research directions are also discussed.
| Original language | English |
|---|---|
| Pages (from-to) | 166-180 |
| Number of pages | 15 |
| Journal | British Journal of Educational Technology |
| Volume | 42 |
| Issue number | 1 |
| DOIs | |
| State | Published - Jan 2011 |