Abstract
An educational board game module integrating with textbook materials was introduced to current teachers. This module served as a teaching aid that was equipped with as set of educational equipment-Digital Learning Playground. The aim of the study was to investigate the feasibility of adding situated interaction with a board game structure into ordinary school settings.
Original language | English |
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Pages | 496-500 |
Number of pages | 5 |
State | Published - 2012 |
Event | 20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore Duration: 26 Nov 2012 → 30 Nov 2012 |
Conference
Conference | 20th International Conference on Computers in Education, ICCE 2012 |
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Country/Territory | Singapore |
City | Singapore |
Period | 26/11/12 → 30/11/12 |
Keywords
- Board game
- Digital learning playground
- Game-based learning
- Teaching aid