Analysis on the feasibility of introducing digital board game into classroom teaching - From teachers' perspective

Chin Feng Chen, Po Hsiang Huang, De Yuan Huang, Chia Jung Wu, Gwo Dong Chen

Research output: Contribution to conferencePaperpeer-review

Abstract

An educational board game module integrating with textbook materials was introduced to current teachers. This module served as a teaching aid that was equipped with as set of educational equipment-Digital Learning Playground. The aim of the study was to investigate the feasibility of adding situated interaction with a board game structure into ordinary school settings.

Original languageEnglish
Pages496-500
Number of pages5
StatePublished - 2012
Event20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore
Duration: 26 Nov 201230 Nov 2012

Conference

Conference20th International Conference on Computers in Education, ICCE 2012
Country/TerritorySingapore
CitySingapore
Period26/11/1230/11/12

Keywords

  • Board game
  • Digital learning playground
  • Game-based learning
  • Teaching aid

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