Analysis of students' personalities and gaming strategies in a technology-enhanced board game-the fragrance channel

Chang Hsin Lin, Ju Ling Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Board game has been popular these years, and increasing technology-enhanced board games were developed to extend its playability and content. This study presents an interdisciplinary instructional game, Fragrance Channel, in the context of the Age of Discovery as the game which encourages students to use their history and geography knowledge as well as logistics to win the strategic game. This study uses game records, observation, and focus group interviews to investigate how players' personality traits and other factors such as game stages, gender, personal conditions, emotional tendencies, and learning styles can influence their gaming behaviors and strategies.

Original languageEnglish
Title of host publicationICCE 2017 - 25th International Conference on Computers in Education
Subtitle of host publicationTechnology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings
EditorsYusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang
PublisherAsia-Pacific Society for Computers in Education
Pages536-545
Number of pages10
ISBN (Print)9789869401227
StatePublished - 2017
Event25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand
Duration: 4 Dec 20178 Dec 2017

Publication series

NameICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings

Conference

Conference25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017
Country/TerritoryNew Zealand
CityChristchurch
Period4/12/178/12/17

Keywords

  • Game-based learning
  • Gaming strategies
  • Personality
  • Technology-enhanced board game
  • The age of discovery

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