@inproceedings{4ef1b868030543b0ba163c7026a224e4,
title = "Analysis of students' personalities and gaming strategies in a technology-enhanced board game-the fragrance channel",
abstract = "Board game has been popular these years, and increasing technology-enhanced board games were developed to extend its playability and content. This study presents an interdisciplinary instructional game, Fragrance Channel, in the context of the Age of Discovery as the game which encourages students to use their history and geography knowledge as well as logistics to win the strategic game. This study uses game records, observation, and focus group interviews to investigate how players' personality traits and other factors such as game stages, gender, personal conditions, emotional tendencies, and learning styles can influence their gaming behaviors and strategies.",
keywords = "Game-based learning, Gaming strategies, Personality, Technology-enhanced board game, The age of discovery",
author = "Lin, {Chang Hsin} and Shih, {Ju Ling}",
note = "Publisher Copyright: {\textcopyright} 2017 Asia-Pacific Society for Computers in Education. All rights reserved.; 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 ; Conference date: 04-12-2017 Through 08-12-2017",
year = "2017",
language = "???core.languages.en_GB???",
isbn = "9789869401227",
series = "ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "536--545",
editor = "Yusuke Hayashi and Thepchai Supnithi and Moffat Mathews and Wong, {Su Luan} and {Mohd Ayub}, {Ahmad Fauzi} and Antonija Mitrovic and Wenli Chen and Jie-Chi Yang",
booktitle = "ICCE 2017 - 25th International Conference on Computers in Education",
}