TY - GEN
T1 - Analysis of seven important studies in research of joyful learning and society
AU - Lin, Chun Hung
AU - Liu, Eric Zhi Feng
AU - Shih, Ju Ling
PY - 2010
Y1 - 2010
N2 - Due to the development of technology, lots of attractive multimedia effect was used in digital games and games become more and more popular. In Taiwan, a special Issue Group, Joyful Learning and Society, was developed, and one of the issues the group focuses on was how to use digital game to enhance students' learning. One of the ongoing tasks was to review game-related studies in different journals, to realize the development of game-based learning. In this study, seven game-related studies were analyzed, and some suggestions were proposed in this study.
AB - Due to the development of technology, lots of attractive multimedia effect was used in digital games and games become more and more popular. In Taiwan, a special Issue Group, Joyful Learning and Society, was developed, and one of the issues the group focuses on was how to use digital game to enhance students' learning. One of the ongoing tasks was to review game-related studies in different journals, to realize the development of game-based learning. In this study, seven game-related studies were analyzed, and some suggestions were proposed in this study.
UR - http://www.scopus.com/inward/record.url?scp=77953737384&partnerID=8YFLogxK
U2 - 10.1109/DIGITEL.2010.30
DO - 10.1109/DIGITEL.2010.30
M3 - 會議論文篇章
AN - SCOPUS:77953737384
SN - 9780769539935
T3 - DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
SP - 231
EP - 233
BT - DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
T2 - 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Y2 - 12 April 2010 through 16 April 2010
ER -