Analysing group dynamics of a digital game-based adventure education course

Chang Hsin Lin, Ju Ling Shih

Research output: Contribution to journalArticlepeer-review

4 Scopus citations


This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman's team development model in which students are trained to have positive human interactions and work as a team. With Hill Interaction Matrix (HIM) and focus group, the processes of students' oral interactions in the course were documented and analysed to see each groups' group dynamics and group development conditions. The results showed that groups of all kinds can be developed into effective groups and had positive human interactions after the course.

Original languageEnglish
Pages (from-to)51-63
Number of pages13
JournalEducational Technology and Society
Issue number4
StatePublished - 2018


  • Adventure education
  • Digital game-based learning
  • Group dynamic
  • Hill Interactive Matrix
  • Team development


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