@inproceedings{c31fffe1d9784b5cb2f7ef88be40ba57,
title = "An object-based audio rendering system using spatial parameters",
abstract = "In this paper, we propose an object-based audio rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories with the Parametric Stereo (PS) coding structure. The performance of the audio surround effect of a sound moving object is evaluated by subjective listening tests. The experimental result clearly shows that the proposed system is capable of delivering sound moving effect to listeners.",
keywords = "First-Person Shooter, Rendering, Spatial Audio Object Coding, Surround",
author = "Huang, {Kuo Lun} and Chang, {Tai Ming} and Chang, {Pao Chi}",
year = "2012",
doi = "10.1109/GCCE.2012.6379953",
language = "???core.languages.en_GB???",
isbn = "9781467315005",
series = "1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012",
pages = "687--688",
booktitle = "1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012",
note = "null ; Conference date: 02-10-2012 Through 05-10-2012",
}