An object-based audio rendering system using spatial parameters

Kuo Lun Huang, Tai Ming Chang, Pao Chi Chang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we propose an object-based audio rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories with the Parametric Stereo (PS) coding structure. The performance of the audio surround effect of a sound moving object is evaluated by subjective listening tests. The experimental result clearly shows that the proposed system is capable of delivering sound moving effect to listeners.

Original languageEnglish
Title of host publication1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012
Pages687-688
Number of pages2
DOIs
StatePublished - 2012
Event1st IEEE Global Conference on Consumer Electronics, GCCE 2012 - Tokyo, Japan
Duration: 2 Oct 20125 Oct 2012

Publication series

Name1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012

Conference

Conference1st IEEE Global Conference on Consumer Electronics, GCCE 2012
Country/TerritoryJapan
CityTokyo
Period2/10/125/10/12

Keywords

  • First-Person Shooter
  • Rendering
  • Spatial Audio Object Coding
  • Surround

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