@inproceedings{ce9008c973e149cdae4fbcd43f274eaa,
title = "An investigation of the influence of learning effectiveness and motivations in a Taiwan history digital game - Govern Formosa",
abstract = "A digital puzzle game, named Govern Formosa, was developed in this research for the history course in the 5th grade primary school in Taiwan which is about the Taiwan history in late Qing dynasty. The game was used in conjunction to formal education history class. One randomly selected class in a primary school in Taiwan participated in the instructional experiment. The influence of the game to students' learning achievement was examined in this research. Pretest and posttest were conducted. The result show students' learning achievements have positive improvements and all have reached significant differences. Also, they can all increase students' learning motivations and immerse in the game.",
keywords = "Digital game-based learning, Formal education, Learning effectiveness",
author = "Lin, {Chang Hsin} and Chen, {Chien Ming} and Shih, {Ju Ling} and Huang, {Shu Hsien} and Tseng, {Chia Chun}",
note = "Publisher Copyright: {\textcopyright} 2018 Asia-Pacific Society for Computers in Education. All rights reserved.; 26th International Conference on Computers in Education, ICCE 2018 ; Conference date: 26-11-2018 Through 30-11-2018",
year = "2018",
month = nov,
day = "24",
language = "???core.languages.en_GB???",
series = "ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "601--606",
editor = "Rodrigo, {Ma. Mercedes T.} and Jie-Chi Yang and Lung-Hsiang Wong and Maiga Chang",
booktitle = "ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings",
}