Keyphrases
English Learning
100%
Handheld Devices
100%
Educational Games
40%
Northern Taiwan
20%
Wireless
20%
Elementary School Students
20%
Survey Observation
20%
Classroom Setting
20%
Mediated Interaction
20%
Embedded Environment
20%
Board Games
20%
English Vocabulary Acquisition
20%
Interactive Games
20%
Interdependence
20%
Mobile Computer Supported Collaborative Learning
20%
Sixth Grade
20%
Participatory Culture
20%
Acquisition Board
20%
Cross-device
20%
Collaborative Learning Model
20%
Handheld Technology
20%
New Literacies
20%
Survey Interview
20%
Arts and Humanities
English learning
100%
Interactive
100%
Vocabulary Acquisition
33%
Taiwan
33%
Experimental group
33%
Control Group
33%
Collaborative Learning
33%
Interdependence
33%
Mobile
33%
English Vocabulary
33%
Interplay
33%
Qualitative Data
33%
Immersion
33%
New Literacies
33%
Board games
33%
Computer Science
Handheld Device
100%
Educational Game
40%
Interdependence
20%
Vocabulary Acquisition
20%
Embedded Environment
20%
Qualitative Data
20%
Quantitative Data
20%
Participatory Culture
20%
Survey Interview
20%
Collaborative Learning
20%
Engineering
Control Group
100%
Mediated Interaction
100%
Interdependence
100%
Psychology
Educational Game
100%
Learning Model
50%
Interactive Game
50%
Collaborative Learning
50%
Earth and Planetary Sciences