An Investigation of a game-based anti-drug system: Addictive learners vs. Non-addictive learners

Chang Mai Huang, Jen Hang Wang, Sherry Y. Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The spread of drugs causes serious problems recently. To enhance people awareness about drugs, several approaches were adopted to deliver anti-drug materials. However, limitations were observed in these approaches. Thus, this study develops a game-based anti-drug system (GADS), which incorporates game-based learning into anti-drug materials. In order to get a complete understanding of whether the GADS is suitable to both non-addictive users and addictive users, an empirical study was conducted. Drug experience was considered as a target to investigate learners' reactions to the GADS. The results indicated that non-addictive learners had better game performance and learning performance than addictive learners because addictive learners' working memory was negatively affected by drugs.

Original languageEnglish
Title of host publicationProceedings - IEEE 15th International Conference on Advanced Learning Technologies
Subtitle of host publicationAdvanced Technologies for Supporting Open Access to Formal and Informal Learning, ICALT 2015
EditorsNian-Shing Chen, Tzu-Chien Liu, Kinshuk, Ronghuai Huang, Gwo-Jen Hwang, Demetrios G. Sampson, Chin-Chung Tsai
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages155-157
Number of pages3
ISBN (Electronic)9781467373333
DOIs
StatePublished - 14 Sep 2015
Event15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015 - Hualien, Taiwan
Duration: 6 Jul 20159 Jul 2015

Publication series

NameProceedings - IEEE 15th International Conference on Advanced Learning Technologies: Advanced Technologies for Supporting Open Access to Formal and Informal Learning, ICALT 2015

Conference

Conference15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015
Country/TerritoryTaiwan
CityHualien
Period6/07/159/07/15

Keywords

  • Anti-drug materials
  • Drug experience
  • Game-based learning

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