An Investigation of a Customizable Entertaining Animated E-Book: A Gender Difference Perspective

Sherry Y. Chen, Yi Zhen Lin

Research output: Contribution to journalArticlepeer-review

Abstract

Game-based learning, electronic books (e-books), and animations offer different advantages and serve distinct purposes. Consequently, this study aimed to propose an entertaining animated e-book by seamlessly integrating these three information technologies. Additionally, customization was incorporated into the entertaining animated e-book to accommodate learners’ diverse preferences. In other words, a Customizable Entertaining Animated E-book (CEAE) was implemented in this study, which also aimed to investigate the influences of gender differences on their reactions to the CEAE. Results indicated that the CEAE could reduce gender differences, in terms of test performance and task performance. However, differences between males and females still existed in learning behavior and gaming behavior. More specifically, males and females preferred to use different scaffolding hints and choose different gaming modes. Based on these findings, we introduced a framework, which could work as a valuable reference for instructors to implement e-books, GBL, and animations in educational settings. This framework could also provide guidelines for designers to personalize entertaining animated e-books.

Original languageEnglish
JournalInternational Journal of Human-Computer Interaction
DOIs
StateAccepted/In press - 2024

Keywords

  • Animation
  • electronic books
  • game-based learning
  • gender differences

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