An empirical analysis of the playing time by different genders and ages in an MMORPG

Wen Chi Kuo, Shih Ting Wang, Jie Chi Yang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

There are more than 47 million players playing the MMORPGs (Massively Multi-player Online Role-Playing Games) in the world. One of the characteristics of MMORPGs is that players interact with others through games and virtual communities. Do players of different genders and ages spend the same time while they are playing an MMORPG? This study collected 3, 241 players gaming logs from an MMORPG game for 78 days and analyzed players playing time by their genders and ages. The findings show that there is a significant difference in game playing time between male and female players at the age from 23 to 40. There is also an interaction effect between genders and age groups in the game playing time.

Original languageEnglish
Title of host publicationProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Pages114-116
Number of pages3
DOIs
StatePublished - 2012
Event2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, Japan
Duration: 27 Mar 201230 Mar 2012

Publication series

NameProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

Conference

Conference2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Country/TerritoryJapan
CityTakamatsu, Kagawa
Period27/03/1230/03/12

Keywords

  • age group
  • gender difference
  • gender role theory
  • MMORPG
  • virtual community

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