Abstract
One-on-one educational computing refers to 1 student 1 computing device, which means every student in a group uses a digital learning device. In this paper, we present a model of student question generation called AGQ, which stands for "asking a good question," supported by one-on-one educational computing in the classroom settings. AGQ is designed for engaging students in a challenging learning activity that potentially involves higher-level cognitive processing operations. We shall describe the general design of AGQ, called Product Evolution, and that the current version is a variation of it.
Original language | English |
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Title of host publication | Computer Supported Collaborative Learning 2005 |
Subtitle of host publication | The Next 10 Years! |
Publisher | Taylor and Francis |
Pages | 28-32 |
Number of pages | 5 |
ISBN (Electronic) | 9781351226899 |
ISBN (Print) | 9780805857825 |
State | Published - 3 Oct 2017 |
Keywords
- One-on-one educational computing
- Peer question generation
- Question posing