Affordances of mobile technologies for experiential learning: The interplay of technology and pedagogical practices

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Abstract

Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed.

Original languageEnglish
Pages (from-to)326-337
Number of pages12
JournalJournal of Computer Assisted Learning
Volume23
Issue number4
DOIs
StatePublished - Aug 2007

Keywords

  • Affordance
  • Experiential learning
  • Mobile learning
  • Mobile technology
  • PDA

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