TY - GEN
T1 - A VR-based Training and Intelligent Assessment System Integrated with Multi-modal Sensing for Children with Autism Spectrum Disorder
AU - Chen, Yan Qing
AU - Lin, Fu An
AU - Yang, Ting Yu
AU - Yeh, Shih Ching
AU - Wu, Eric Hsiao Kuang
AU - Poole, James M.
AU - Shao, Charles
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Autism Spectrum Disorder (ASD) exhibits social communication and social interaction disorders, and abnormal restrictive and repetitive behaviors. However, symptoms of infants less than 1-year-old are difficult to reliably predict subsequent diagnosis. Patients with mild ASD may not be discovered until school age, because schools have more opportunities for social activities. In addition, the therapist also needs to consider the labor cost. To provide effective treatment, it also needs to consume more resources. The current situation in Taiwan is that outlying islands and remote areas often have insufficient manpower for therapists. If VR technology can be applied, some of the problems may be solved. However, due to the global pandemic, COVID-19, early treatments or group treatments in many countries have been forced to stop. If VR technology can provide interpersonal interaction scenes, the training of ASD children can hardly be affected.This research uses Virtual Reality (VR) technology, combined with wearable multi-model sensing technology, including EEG, eye tracking, heart rate variability (HRV), and breath-sensing strap. Physiological signals and game performance data are collected while users are training, and integrate multiple evaluation scales such as ADOS, SRS, and CBCL. Statistical analysis of these data is performed to classify them through machine learning models to develop a VR assistance system that can be used to evaluate the diagnosis, severity, and social behavior treatment of ASD. This system presents assessment and therapy in a game-oriented way. In addition to enhancing the incentives for users to participate, it provides better training results than traditional training. It is also an effective and convenient tool for the therapist to use during evaluation and training.
AB - Autism Spectrum Disorder (ASD) exhibits social communication and social interaction disorders, and abnormal restrictive and repetitive behaviors. However, symptoms of infants less than 1-year-old are difficult to reliably predict subsequent diagnosis. Patients with mild ASD may not be discovered until school age, because schools have more opportunities for social activities. In addition, the therapist also needs to consider the labor cost. To provide effective treatment, it also needs to consume more resources. The current situation in Taiwan is that outlying islands and remote areas often have insufficient manpower for therapists. If VR technology can be applied, some of the problems may be solved. However, due to the global pandemic, COVID-19, early treatments or group treatments in many countries have been forced to stop. If VR technology can provide interpersonal interaction scenes, the training of ASD children can hardly be affected.This research uses Virtual Reality (VR) technology, combined with wearable multi-model sensing technology, including EEG, eye tracking, heart rate variability (HRV), and breath-sensing strap. Physiological signals and game performance data are collected while users are training, and integrate multiple evaluation scales such as ADOS, SRS, and CBCL. Statistical analysis of these data is performed to classify them through machine learning models to develop a VR assistance system that can be used to evaluate the diagnosis, severity, and social behavior treatment of ASD. This system presents assessment and therapy in a game-oriented way. In addition to enhancing the incentives for users to participate, it provides better training results than traditional training. It is also an effective and convenient tool for the therapist to use during evaluation and training.
KW - ASD
KW - Autism Spectrum Disorder
KW - Diagnosis
KW - EEG
KW - Evaluation
KW - Intervention
KW - Machine Learning
KW - Training
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85124246154&partnerID=8YFLogxK
U2 - 10.1109/ECICE52819.2021.9645737
DO - 10.1109/ECICE52819.2021.9645737
M3 - 會議論文篇章
AN - SCOPUS:85124246154
T3 - Proceedings of the 3rd IEEE Eurasia Conference on IOT, Communication and Engineering 2021, ECICE 2021
SP - 191
EP - 195
BT - Proceedings of the 3rd IEEE Eurasia Conference on IOT, Communication and Engineering 2021, ECICE 2021
A2 - Meen, Teen-Hang
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 3rd IEEE Eurasia Conference on IOT, Communication and Engineering, ECICE 2021
Y2 - 29 October 2021 through 31 October 2021
ER -