A task-based role-playing game with educational robots for learning language

Gwo Dong Chen, Chih Wei Chang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

In this paper we present our work in the design of playing with robots to learn language in a classroom. We outline our approach of design for emergence: to provide just enough of a game context and challenge for people to be creative, to extend and enrich the experience of play through their interaction in the real world. Robots were designed to put on our mixed reality game stage, a wireless location-based multiplayer game. This paper describes the design and implementation of the task-based role playing game with robots.

Original languageEnglish
Title of host publicationLearning by Playing
Subtitle of host publicationGame-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
Pages483-488
Number of pages6
DOIs
StatePublished - 2009
Event4th International Conference on E-Learning and Games, Edutainment 2009 - Banff, AB, Canada
Duration: 9 Aug 200911 Aug 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5670 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on E-Learning and Games, Edutainment 2009
Country/TerritoryCanada
CityBanff, AB
Period9/08/0911/08/09

Keywords

  • Educational robots
  • Game-based learning
  • Mixed reality
  • Task-based language learning

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