TY - GEN
T1 - A study on the human machine interaction of rehabilitation system game
AU - Yeh, Shih Ching
AU - Hwang, Wu Yuin
AU - Liu, Wen Kang
AU - Huang, Tzu Chuan
PY - 2013
Y1 - 2013
N2 - This study describes an exercise training case after stroke that can be remotely controlled by a therapiest, and the pilot clinical test result of rehabilitation platform. We have developed a set of training mission with graual difficulty in the virtual environment game, and the process includes delicate hand action and entire upper limb action, meanwhile, the operation patient and the therapist will stay at different room for the training. In the study, social psychology variable is used to assess the process of human machine interaction, thue result shows that after using this rehabilitation system, the negative feeling is significantly reduced (Confused feeking, t(13)=2.54, p<0.05, anxiety feeling t(13)=2.58, p<0.05, pressure feeling, t(13)=2, p<0.1). The entire satisfaction shows positive relationship with the feeling cooperating with the therapist (r(8)=0.770, p<0.05). Using this rehabilitation system case, it was found that the active emotion before carrying of rehabilitation therapy shows positive relationship with the continuous participation of therapy after rehabilitation therapy process (r(14)=0.699,p<0.05), that is, the research shows that rehabilitation significantly enhance the psychological state of the stroke case.
AB - This study describes an exercise training case after stroke that can be remotely controlled by a therapiest, and the pilot clinical test result of rehabilitation platform. We have developed a set of training mission with graual difficulty in the virtual environment game, and the process includes delicate hand action and entire upper limb action, meanwhile, the operation patient and the therapist will stay at different room for the training. In the study, social psychology variable is used to assess the process of human machine interaction, thue result shows that after using this rehabilitation system, the negative feeling is significantly reduced (Confused feeking, t(13)=2.54, p<0.05, anxiety feeling t(13)=2.58, p<0.05, pressure feeling, t(13)=2, p<0.1). The entire satisfaction shows positive relationship with the feeling cooperating with the therapist (r(8)=0.770, p<0.05). Using this rehabilitation system case, it was found that the active emotion before carrying of rehabilitation therapy shows positive relationship with the continuous participation of therapy after rehabilitation therapy process (r(14)=0.699,p<0.05), that is, the research shows that rehabilitation significantly enhance the psychological state of the stroke case.
KW - Human machine interaction
KW - Rehabilitation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84873140656&partnerID=8YFLogxK
U2 - 10.4028/www.scientific.net/AMM.278-280.1839
DO - 10.4028/www.scientific.net/AMM.278-280.1839
M3 - 會議論文篇章
AN - SCOPUS:84873140656
SN - 9783037855959
T3 - Applied Mechanics and Materials
SP - 1839
EP - 1842
BT - Advances in Mechatronics and Control Engineering
T2 - 2012 International Conference on Mechatronics and Control Engineering, ICMCE 2012
Y2 - 29 November 2012 through 30 November 2012
ER -