A study on exploring participant behavior and virtual community in MMORPG

Shih Ting Wang, Wen Chi Kuo, Jie Chi Yang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

The MMORPG is an interactive multiplayer online role-playing game. Players interact with each other in the virtual community of MMORPG having different behaviors due to the level of involvement and interaction. Players and players have different interaction in the communities through the game. The level of participation and interaction of players cause different behaviors in the game. Research data comes from those players who created their roles from 18pm to 24pm at the first day the game world started and their behaviors were continuity recording for 7 days. The results of the study found that players who attended to the virtual community were willing to spend more time and pay more money on the online game. Moreover, positive correlation was found between time and money players spent in the MMORPG. Furthermore, there is no difference between players' behavior in the game in different roles of genders.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages255-262
Number of pages8
DOIs
StatePublished - 2011
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 7 Sep 20119 Sep 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on E-Learning and Games, Edutainment 2011
Country/TerritoryTaiwan
CityTaipei
Period7/09/119/09/11

Keywords

  • Flow Experience
  • MMORPG
  • Virtual Community

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