A review on the concepts and instructional methods of mini digital physics games of PHYSICSGAMES.NET

Yen Hung Shih, Huei Tse Hou, Ying Tien Wu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Nowadays, besides MMORPG, many mini games designed for entertainment got popular on the Internet (e.g. Angry bird etc). The software scale of these games was smaller and these games could be played by mobile devices. Also, they had lower costs of development. The application of these games to education was potential and worth researching. This paper used content analysis method to gradually analyze 90 mini Physics Games on PHYSICSGAMES.NET. The authors discovered that the physical concepts these games covered were mostly mechanics presently; also, most games based on the two concepts, static equilibrium and throwing body movement. Regarding instructional strategies, almost half was problem-solving tasks plus instructional strategies of mastery learning. We further discussed the possible application and limitations of these mini games on instructional practices, and proposed relevant suggestions.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages517-521
Number of pages5
DOIs
StatePublished - 2011
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 7 Sep 20119 Sep 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on E-Learning and Games, Edutainment 2011
Country/TerritoryTaiwan
CityTaipei
Period7/09/119/09/11

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