A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning

Chang Hsin Lin, Ju Ling Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This study aims to develop a recognition system of bodily expressions of emotions (BEE) that can be applied to digital kinetic games. There were three stages of the study. First, 76 emotion and action terms frequently used by teenagers were selected, they were quantized into four quadrants, and gathered into 16 clusters. The second stage is to construct the database of emotional motions. The researchers collected the data of body motions expressed in accordance to the 16 emotion terms, classified the attributions of body motions using the particular factors of Effort and Space Harmony based on Laban Movement Analysis (LMA). The last stage is to construct the algorithms of BEE based on the attribution database built in the earlier stage. Finally, the researchers would compare the results of the digital recognition system with the database that was built in the second stage to secure the accuracy of the recognition system. Once the body recognition system was built, it would be an important research tool and mechanism to recognize the emotional changes of the player during the kinetic game play, and compare the learning conditions with learning effectiveness to do further investigations.

Original languageEnglish
Title of host publicationProceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015
EditorsSachio Hirokawa, Kiyota Hashimoto, Tokuro Matsuo, Tsunenori Mine
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages329-334
Number of pages6
ISBN (Electronic)9781479999583
DOIs
StatePublished - 6 Jan 2016
Event4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, Japan
Duration: 12 Jul 201516 Jul 2015

Publication series

NameProceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015

Conference

Conference4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015
Country/TerritoryJapan
CityOkayama
Period12/07/1516/07/15

Keywords

  • bodily expressions of emotions
  • emotional motions
  • kinetic game
  • Laban movement analysis

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