A preliminary outcome-oriented review of game-based learning research

Ju Ling Shih, Eric Zhi Feng Liu, Chien Wen Chuang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This literature review summarizes research on game-based learning based on the categories of research outcomes. The analysis include total of 25 research papers that are published in this decade. They are categorized into four parts: cognitive aspect, affective aspect, psychomotor skill aspect, and behavior. In spite of cross-aspect of each research, we found that more researches focus on the impact of games on cognitive and affective aspects as well as the observation on related behaviors, and less on psychomotor skill aspects. Continued study is needed to provide in-depth qualitative analysis on the theories, methods, and results of these researches, which conclusion might direct us to future trends of game-based learning researches.

Original languageEnglish
Title of host publicationDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Pages228-230
Number of pages3
DOIs
StatePublished - 2010
Event3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
Duration: 12 Apr 201016 Apr 2010

Publication series

NameDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Conference

Conference3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Country/TerritoryTaiwan
CityKaohsiung
Period12/04/1016/04/10

Keywords

  • Educational review
  • Game-based learning
  • Learning outcome

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