A high-resolution texture mapping technique for 3D textured model

Jiing Yih Lai, Tsung Chien Wu, Watchama Phothong, Douglas W. Wang, Chao Yaug Liao, Ju Yi Lee

Research output: Contribution to journalArticlepeer-review

13 Scopus citations

Abstract

We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and packing, texture transferring, and texture correction and optimization for generating a high-quality texture map of a three-dimensional (3D) model for applications in e-commerce presentations. The main problems in texture mapping are that the texture resolution is generally worse than in the original images and considerable photo inconsistency exists at the transition of different image sources. To improve the texture resolution, we employed an oriented boundary box method for placing mesh islands on the parametric (UV) map. We also provided a texture size that can keep the texture resolution of the 3D textured model similar to that of the object images. To improve the photo inconsistency problem, we employed a method to detect and overcome the missing color that might exist on a texture map. We also proposed a blending process to minimize the transition error caused by different image sources. Thus, a high-quality 3D textured model can be obtained by applying this series of processes for presentations in e-commerce.

Original languageEnglish
Article number2228
JournalApplied Sciences (Switzerland)
Volume8
Issue number11
DOIs
StatePublished - 12 Nov 2018

Keywords

  • Conformal mapping
  • Mesh parameterization
  • Mesh partitioning
  • Pixel extraction
  • Texture mapping

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