Abstract
A novel algorithm based on the divide-and-conquer paradigm that helps automatic-vector-generation method decompose the design's complexity. The algorithm uses a partitioning method that recursively divides a design into smaller, more manageable components. Experimental results demonstrate that vector generation methods, with the help of the algorithm, improve the coverage of simulation scenarios.
Original language | English |
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Pages (from-to) | 111-120 |
Number of pages | 10 |
Journal | IEEE Design and Test of Computers |
Volume | 21 |
Issue number | 2 |
DOIs | |
State | Published - Mar 2004 |