A digital board game based learning system for authentic learning

Kuan Chang Chen, Chia Jung Wu, Gow Dong Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

In this paper, we embedded authentic learning content into a themed board game and presented them by a set of educational equipment- Digital Learning Playground (DLP). DLP applied the idea of mixed reality that students interact to the simulative situations, and also remain some hand-on experience with realia. With this device, we build a digital board game and require students and the teacher to join in to yield the best learning environment- proper assistance and peer cooperation. The showing resulting data depicts that the students were highly engaged and satisfied with learning through a gaming flow. With respect to learning performance, the assessing data indicates an effective learning has been achieved.

Original languageEnglish
Title of host publicationProceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Pages25-29
Number of pages5
DOIs
StatePublished - 2011
Event2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 - Athens, GA, United States
Duration: 6 Jul 20118 Jul 2011

Publication series

NameProceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011

Conference

Conference2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Country/TerritoryUnited States
CityAthens, GA
Period6/07/118/07/11

Keywords

  • Authentic learning
  • Digital board game
  • Digital game-based learning
  • Digital learning playground
  • Mixed reality

Fingerprint

Dive into the research topics of 'A digital board game based learning system for authentic learning'. Together they form a unique fingerprint.

Cite this