A development and evaluation of educational board game design course: An example of pre-service teacher

Chiung Wei Huang, Eric Zhi Feng Liu, Li Chun Liu, Chun Hung Lin

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

This study employs cooperative learning to create an Educational Board Game Design Course. The curriculum of activities required pre-service teachers to work cooperatively in learning-groups to complete a prototype of a board game. Group discussion via an Online Interactive Platform supported the process of the participants as they carried out the curriculum of activities. A questionnaire enabled an understanding of the pre-service teachers learning performances. The results showed that each group could completely design games that operate smoothly and have relevance to academic subjects. Pre-service teachers self-efficacy enhanced after the cooperative learning process. Control over game difficulty levels and the skill of teaching game directions need strengthening in the future. Besides, providing more specific learning content is necessary for any future course.

Original languageEnglish
Title of host publicationProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Pages99-101
Number of pages3
DOIs
StatePublished - 2012
Event2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, Japan
Duration: 27 Mar 201230 Mar 2012

Publication series

NameProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

Conference

Conference2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Country/TerritoryJapan
CityTakamatsu, Kagawa
Period27/03/1230/03/12

Keywords

  • board game
  • cooperative learning
  • pre-service teacher
  • self-efficacy

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