A contest event in the connected classroom using wireless handheld devices

Sung Bin Chang, Hsue Yie Wang, Jen Kai Liang, Tzu Chien Liu, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In this study, an English contest event with across-classroom mode was held in the connected classroom equipping with wireless remote controller (EduClick). The learning scenario of contest event embedded into event-driven learning model is designed by integrating activity-centered design and learner-centered design to conduct students to learn individually before event and collaboratively participate with classmates during the event stage. The contest event is held by the activity-centered design. A web site with web-based content and online testing system is built by learner-centered design. We desire the students to learn for participating in the event. Connected classroom is an environment constructed by connecting classrooms located in the same or different schools, or schools of different countries. More various learning activities could be held in the environment. Here, we built a prototype of connected classroom using the simplest wireless and mobile technologies and held contest event.

Original languageEnglish
Title of host publicationProceddings - 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education
EditorsJ. Roschelle
PublisherIEEE Computer Society
Pages207-208
Number of pages2
ISBN (Print)076951989X, 9780769519890
DOIs
StatePublished - 2004
EventProceedings - 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education - JungLi, Taiwan
Duration: 23 Mar 200425 Mar 2004

Publication series

NameProceedings - 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education

Conference

ConferenceProceedings - 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education
Country/TerritoryTaiwan
CityJungLi
Period23/03/0425/03/04

Keywords

  • Activity-centered design
  • Collaborative learning
  • Connected classroom
  • Event-driven learning
  • Individual learning
  • Learner-centered design

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