A comparison between drill-based and game-based typing software

Chun Hung Lin, Eric Zhi Feng Liu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

Typing skill is a very important skill for students now, and it's a critical issue about how to train and improve students' typing skill. In the past, it was a common strategy to design software for students to practice their typing skill. Because of the differences in the design approaches, different types of typing software, drill-based and game-based software show up. This study compared the learning genres and the effect on typing speed. Experimental design was used to verify the statistical hypothesis in this study. The experimental group used game-based typing software, and the control group used drill-based typing software. The results of pre-test and post-test were compared to evaluate the effect of different types of typing software. The result showed that both game-based and drill-based typing software could improve students' English typing speed. Besides, different types of typing software had different advantages and disadvantages. Finally, some suggestions were proposed for typing software design.

Original languageEnglish
Title of host publicationTransactions on Edutainment III
EditorsZhigeng Pan, Adrian David Cheok, Wolfgang Muller
Pages48-58
Number of pages11
DOIs
StatePublished - 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5940 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Computer-assisted instruction
  • Drill-based typing software
  • Game-based typing software
  • Typing speed

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