@inproceedings{fc4140172108485283ebc40f2db541e9,
title = "A comparison between drill-based and game-based typing software",
abstract = "Typing skill is a very important skill for students now, and it's a critical issue about how to train and improve students' typing skill. In the past, it was a common strategy to design software for students to practice their typing skill. Because of the differences in the design approaches, different types of typing software, drill-based and game-based software show up. This study compared the learning genres and the effect on typing speed. Experimental design was used to verify the statistical hypothesis in this study. The experimental group used game-based typing software, and the control group used drill-based typing software. The results of pre-test and post-test were compared to evaluate the effect of different types of typing software. The result showed that both game-based and drill-based typing software could improve students' English typing speed. Besides, different types of typing software had different advantages and disadvantages. Finally, some suggestions were proposed for typing software design.",
keywords = "Computer-assisted instruction, Drill-based typing software, Game-based typing software, Typing speed",
author = "Lin, {Chun Hung} and Liu, {Eric Zhi Feng}",
year = "2009",
doi = "10.1007/978-3-642-11245-4_5",
language = "???core.languages.en_GB???",
isbn = "3642112447",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "48--58",
editor = "Zhigeng Pan and Cheok, {Adrian David} and Wolfgang Muller",
booktitle = "Transactions on Edutainment III",
}