A boosting algorithm to implement a mobile APP-based language learning system

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this study, we proposed a mobile APP-based system which integrates story-based animations and simulation quizzes for English learning. Users could interact with both components of the app. The story-based animation component provides the function of word/phrase reading which displays short animation clips. For the simulation quiz component, a number of simulated quizzes are presented. The app automatically displays the scores obtained upon completion of the quiz, and regenerates another quiz based on the student's performance in the preceding quiz and the proposed boosting algorithm. To evaluate the effectiveness of the system, we conducted an experiment which compares the proposed system with traditional class-based learning. The results of the experiment show that the proposed mobile learning system yields superior scores to the control group. The results suggest the APP-based learning is helpful for students to improve their English skills. Statistical analyses demonstrate that the proposed APP-based system significantly outperforms the control group. Finally, the satisfaction survey also showed that users are highly satisfied with the mobile APP-based language learning system.

Original languageEnglish
Title of host publicationProceedings of the 23rd International Conference on Computers in Education, ICCE 2015
EditorsYu-Ju Lan, Hsin-Yih Shyu, Chengjiu Yin, Hiroaki Ogata, Wenli Chen, Ming-Fong Jan, Sahana Murthy, Ying-Tien Wu, Siu Cheung Kong, Xiaoqing Gu, Beaumie Kim, Yongwu Miao, Niwat Srisawasdi, Yuping Wang, Chiu-Pin Lin, Carol H.C. Chu, Jari Laru, Miguel Nussbaum, Ma. Mercedes T. Rodrigo, Ju-Ling Shih, Amali Weerasinghe, Weiqin Chen, Feiyue Qiu, Vania Dimitrova, Ching-Kun Hsu, Lung-Hsiang Wong, Maiga Chang, Tore Hoel, Yen-Hui Audrey Li, Jon Mason, Hitoshi Sasaki, Li Zhang
PublisherAsia-Pacific Society for Computers in Education
Pages569-574
Number of pages6
ISBN (Electronic)9784990801458
StatePublished - 2015
Event23rd International Conference on Computers in Education, ICCE 2015 - Hangzhou, China
Duration: 30 Nov 20154 Dec 2015

Publication series

NameProceedings of the 23rd International Conference on Computers in Education, ICCE 2015

Conference

Conference23rd International Conference on Computers in Education, ICCE 2015
Country/TerritoryChina
CityHangzhou
Period30/11/154/12/15

Keywords

  • Game-based learning
  • Language learning
  • Mobile learning
  • Ubiquitous learning

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