Fostering Teachers' Game-Based Learning Competence for 21st Century Literacies: Examining Challenges and Designing Solutions

Project Details

Description

In this three-year research plan, we seek to solve the problems teachers face when teaching 21st century literacies. In particular, we study these problems and provide solutions in the context of game-based learning for 21st century literacies.As the Ministry of Education in Taiwan implements new curriculum (aka the 108 curriculum), teachers’ competence for teaching 21st century literacies are interrogated. So are the design of mainstream educational media for 21st century literacies. The reality is that teachers were not trained to perform such tasks in teacher education programs. Educational media were not designed to foster 21st century literacies, either. We seek to tackle both problems with the design-based research approach and game-based learning.We will first inquire the challenges teachers face when fostering literacies with games and then design feasible solutions accordingly. We plan to provide solutions in two areas: designing a 21st century card game and a teachers’ professional development workshop aiming at fostering 21st century game-based pedagogy. We will improve our designs on both iteratively based on qualitative case studies of field tests. This research will lead to the following contributions:A ready-to-use card game for fostering inquiry and argumentation. A professional development workshop through which teachers learn how to teach 21st century literacies with games. A teachers’ tool kit for implementing 21st century literacies with gamesThe development of design principles for 21st century literacy gamesThe development of design principles for professional development workshop on teaching 21st century literacies.
StatusFinished
Effective start/end date1/08/1830/11/19

UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):

  • SDG 4 - Quality Education
  • SDG 17 - Partnerships for the Goals

Keywords

  • Teacher education
  • Design-based Research
  • Game-based Learning
  • 21st Century Literacies
  • the 108 Curriculum
  • Qualitative Research

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