This research aims to develop an interdisciplinary digital humanity convergence model linking with mixed interaction inventive game <Eurasia Passage> in line with secondary school curriculum concerning European and Asian geography and history so the students learn about the interconnections of the various cultural groups in that regions. On the big map, the students would build buildings and gadgets inserted with NFCs and sensors that are linked with interactive digital animations, games, theatrical narratives, and AR tower defense games which are presented through smart phones. The students can also use block coding to control the biomimetic robots to play the co-opetition strategic games and be immersed in the historical scenarios. They would role-play the countries working in the summit to solve historical conflict problems so that their 5C abilities and technological humanity literacy can be nurtured. The project is a series of compiled games that are accumulated from year to year. First year is a card-based interactive theatrical game with corresponding curriculum focused on the subject content. Second year is an AR tower defense game focusing on strategic coopetition. The third year is the robotic game with computational thinking using smart controls. The fourth year is the maker world with smart technology where student are in the summit game to conduct knowledge synthesis and construction. This project also develops multimodal gaming behavior analytic system that will do automatic analysis of the dynamic gaming process. From the big data collected in the game system, and video recordings collected during the games, the system conducts content analysis with natural language database and AI system. Then the system shows the players’ characteristics and their interactive gaming strategy patterns in visualizations.
|Effective start/end date||1/08/21 → 31/07/22|
UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):
- Digital Game
- Interdisciplinary Education
- Biomimetic Robots
- Mixed Reality
- Convergence Model
- Multimodal Behavior Analysis
- Eurasia Communication.
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