Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System(4/4)

Project Details

Description

This research aims to develop an interdisciplinary digital humanity convergence model linking with mixed interaction inventive game <Eurasia Passage> in line with secondary school curriculum concerning European and Asian geography and history so the students learn about the interconnections of the various cultural groups in that regions. On the big map, the students would build buildings and gadgets inserted with NFCs and sensors that are linked with interactive digital animations, games, theatrical narratives, and AR tower defense games which are presented through smart phones. The students can also use block coding to control the biomimetic robots to play the co-opetition strategic games and be immersed in the historical scenarios. They would role-play the countries working in the summit to solve historical conflict problems so that their 5C abilities and technological humanity literacy can be nurtured. The project is a series of compiled games that are accumulated from year to year. First year is a card-based interactive theatrical game with corresponding curriculum focused on the subject content. Second year is an AR tower defense game focusing on strategic coopetition. The third year is the robotic game with computational thinking using smart controls. The fourth year is the maker world with smart technology where student are in the summit game to conduct knowledge synthesis and construction. This project also develops multimodal gaming behavior analytic system that will do automatic analysis of the dynamic gaming process. From the big data collected in the game system, and video recordings collected during the games, the system conducts content analysis with natural language database and AI system. Then the system shows the players’ characteristics and their interactive gaming strategy patterns in visualizations.
StatusFinished
Effective start/end date1/08/2231/10/23

Keywords

  • Digital Game
  • Interdisciplinary Education
  • Biomimetic Robots
  • Mixed Reality
  • Convergence Model
  • Multimodal Behavior Analysis
  • Eurasia Communication.

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  • Application of ChatGPT in the Role-play Game of Modeled United Nations

    Tsai, Z. H., Shih, J. L. & Hong, G. D., Dec 2023, 31st International Conference on Computers in Education, ICCE 2023 - Proceedings. Shih, J.-L., Kashihara, A., Chen, W., Chen, W., Ogata, H., Baker, R., Chang, B., Dianati, S., Madathil, J., Yousef, A. M. F., Yang, Y. & Zarzour, H. (eds.). Asia-Pacific Society for Computers in Education, p. 848-850 3 p. (31st International Conference on Computers in Education, ICCE 2023 - Proceedings; vol. 2).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • Designing an IoT-based Biorobotic Complex Board Game <Eurasia Channel>

    Chen, S. L., Shih, J. L. & Chen, S. W., Dec 2023, 31st International Conference on Computers in Education, ICCE 2023 - Proceedings. Shih, J.-L., Kashihara, A., Chen, W., Chen, W., Ogata, H., Baker, R., Chang, B., Dianati, S., Madathil, J., Yousef, A. M. F., Yang, Y. & Zarzour, H. (eds.). Asia-Pacific Society for Computers in Education, p. 845-847 3 p. (31st International Conference on Computers in Education, ICCE 2023 - Proceedings; vol. 2).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • Develop and Analysis of Educational Board Game <The Golden Silk Road> on Cultural Cognition

    Wang, H. J., Chen, S. W. & Shih, J. L., Dec 2023, 31st International Conference on Computers in Education, ICCE 2023 - Proceedings. Shih, J.-L., Kashihara, A., Chen, W., Chen, W., Ogata, H., Baker, R., Chang, B., Dianati, S., Madathil, J., Yousef, A. M. F., Yang, Y. & Zarzour, H. (eds.). Asia-Pacific Society for Computers in Education, p. 192-197 6 p. (31st International Conference on Computers in Education, ICCE 2023 - Proceedings; vol. 2).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review