Building an Educational Escape Room to Promote Students' Digital Content Knowledge and Practical Skills

Project Details

Description

This course will focus on learning/teaching Hakka through the understanding of Technological Pedagogical Content Knowledge (TPACK) and will attempt to provide Hakka language teachers and trainees with a sense of how to use technology in Hakka language teaching from three perspectives 1) Technology Knowledge (TK): introduction to various digital tools/media; 2) Content Knowledge (CK): introduction to various digital resources for teaching and learning Hakka; 3) Pedagogical Knowledge (PK): introduction to various digital teaching/learning methods. In addition, we will also use the rolling circle of the three sides and nine core literacies mentioned in the 12-year national education (108 core literacies in the syllabus). Based on the "literacy orientation," we will develop a project design and practice for "Integrating Technology into teaching and Learning of Hakka." Because of the great potential of the game-based learning model and the positive impact on learner motivation that relevant studies have confirmed, Hakka language teachers and students need to create a close and personalized learning environment. The trainees will have more opportunities to discuss and collaborate with their group members, thus enabling them to learn from their classmates through imitation. They can imitate their classmates by observing and adopting their ideas while preparing a project design. In addition, language teacher trainees can collaborate and combine the knowledge gained through sharing and collaborating on creating a project design for 'Technology in Hakka Language Teaching.' During the process, students can take turns playing different roles (e.g., curriculum designer, pedagogue, curriculum assessor, educational technologist, etc.); each student is expected to take responsibility for their role and assist other team members in completing the task together.
StatusFinished
Effective start/end date1/08/2331/07/24

UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):

  • SDG 4 - Quality Education

Keywords

  • Technology integration into Hakka language teaching
  • Technological Pedagogical Content Knowledge
  • Educational Escape Room
  • Game-based learning

Fingerprint

Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.