Keyphrases
Digital Game-based Learning
100%
Prior Ability
57%
Virtual Competition
57%
Real Competition
57%
Student's Online Learning
57%
High-achieving Students
57%
Digital Games
57%
Field Dependence-independence
57%
Online Learning Behavior
57%
Learning Materials
57%
Tightly Coupled
57%
Loose Coupling
57%
Holism
57%
Serialism
57%
Integrated Learning
57%
Learning Analytics
57%
Analytic Approach
57%
Cognitive Style
57%
Differential Learning
57%
Personalized Learning
57%
English Influence
28%
Gender Differences
28%
E-picture Book
28%
Student Ability
28%
Gain Scores
28%
Learning Styles
16%
Learning Behavior
15%
Lag Sequential Analysis
14%
System Design
14%
High Gain
14%
Game-based Learning
12%
Scientific Contribution
9%
Human-computer Interaction
9%
Digital Learning
9%
Interdisciplinary Work
9%
Online Learning
9%
Instructional Design
9%
Work Shift
8%
State-of-the-art Review
8%
Between-individual Differences
8%
Single Difference
8%
Ability Level
8%
Individual Learning
8%
Learner Model
8%
Learning Objectives
8%
Preference Level
8%
Knowledge Level
8%
Emotion Recognition
8%
Learning Performance
6%
Two-mode
6%
Educational Practice
6%
Practical Tasks
6%
Cloze Test
6%
Student Response
6%
Academic English
6%
Psychology
Individual Differences
76%
Holism
57%
Learning Analytics
57%
Delayed Test
57%
Cognitive Style
57%
Online Learning
57%
Receptive Field
57%
Gender Difference
28%
Picture Book
28%
Learning Style
19%
Sequential Analysis
14%
Main Result
9%