An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving(1/3)

Project Details

Description

E-books offer many benefits, including storability, multimedia, portability and convenience.Additionally, researchers found that e-books can improve students’ learning performance andmotivation. Accordingly, e-books are widely applied in current educational settings. However,e-books are majorly applied to support learning for ordinary people and there is a lack ofresearch to use e-books to help handicapped people. Among various handicapped people, thereis a need to pay attention to physical handicapped people because they meet many problems intheir daily life, including physical environments, mental confidence and social interaction. Thus,the proposed project will develop an e-book to help physical handicapped people learn problemsolving. Unlike most of e-books, we will incorporate animated films into the e-book, which willbe, thus, named as an animated e-book in our project. Additionally, multiple representations andadaptive techniques will be employed to accommodate the needs and preferences of physicalhandicapped people at different ages. The former allows physical handicapped people to choosemedia, formats and tools by themselves while the latter automatically provides suitable media,formats and tools based on the needs of each individual. Empirical studies will be conducted tocompare physical handicapped people’s reactions to the animated e-book with multiplerepresentations and those to the e-book with adaptive techniques. The results from the empiricalstudies will be employed to create two outputs: (1) Dynamic User Models and (2) DesignGuidelines. The dynamic user models are presented as graphic-based descriptions to illustratethe needs of physical handicapped people who interact with the animated e-book while designguidelines can help designers develop animated e-books that can accommodate the needs andpreferences of different physical handicapped people.
StatusFinished
Effective start/end date1/08/1631/07/17

UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):

  • SDG 4 - Quality Education
  • SDG 12 - Responsible Consumption and Production
  • SDG 17 - Partnerships for the Goals

Keywords

  • e-books
  • physical handicap
  • animated films

Fingerprint

Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
  • The effects of cognitive styles on problem solving in the context of english logics

    Tseng, Y. F. & Chen, S. Y., 2017, ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings. Hayashi, Y., Supnithi, T., Mathews, M., Wong, S. L., Mohd Ayub, A. F., Mitrovic, A., Chen, W. & Yang, J-C. (eds.). Asia-Pacific Society for Computers in Education, p. 445-453 9 p. (ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review