遊戲化設計思考模式於跨領域小組創造之發展、應用與分析

Project Details

Description

This project proposes the Gamification Design Thinking (GDT) framework. The gamification promotes interest and participation in student creation; the design thinking supports student creation steps. Based on this framework, this project builds a mobile technology platform with card-based guides clue module, allowing students to conduct interdisciplinary project-based learning (IPBL) to create multimedia content, such as video production, web design, and APP development. This framework is applied to the interdisciplinary project-based learning course, allowing novice students (from different professional backgrounds) to form interdisciplinary groups to solve authentic problems through interdisciplinary project-based learning activities. Specifically, this project adopts physical cards to support novice students of non-information backgrounds to create interdisciplinary content, accumulate students' information literacy skills, and train them to collaborate in interdisciplinary activities. i.e., forming thematic ideas, organizing content, creating content of digital forms, and producing multimedia content, which will be made available to patients and the public. Participants were twenty-eight college students, consisting of seven groups during one seminar. At present, this research is still conducting relevant data analysis.
StatusFinished
Effective start/end date1/02/2131/01/22

UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):

  • SDG 4 - Quality Education

Keywords

  • Gamification and Design Thinking

Fingerprint

Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.