Keyphrases
Gamification
100%
Neoliberal
80%
Neoliberalism
60%
Silicon Valley
20%
Customer Loyalty Program
20%
Game Design
20%
Post-financial Crisis
20%
Crisis Time
20%
Class War
20%
Persuasive Technology
20%
Gamified
20%
Panacea
20%
Evangelical
20%
Corporate Customers
20%
Design Elements
20%
Corporate Management
20%
Behavioral Psychology
20%
Strategists
20%
Design Industry
20%
Public Policy
20%
Mass Mobilization
20%
Positive Behavior
20%
Decision-making Process
20%
Design Basis
20%
Claims-making
20%
HyPer
20%
Nudge
20%
Financial Crisis
20%
Self-management
20%
Game Design Elements
20%
Business Management
20%
Business Marketing
20%
Well-being
20%
Human Activities
20%
Individualism
20%
Material Conditions
20%
Arts and Humanities
Crisis
100%
Marketing
50%
Legitimation
50%
Discourse
50%
Action
50%
evangelist
50%
Decision-Making
50%
Social Sciences
Gamification
100%
Financial Crisis
40%
Decision-Making Process
20%
Discourse
20%
Corporate Management
20%
Self-Management
20%
Legitimation
20%
Customer Loyalty Program
20%
Working Class
20%
Behavioral Psychology
20%