Keyphrases
Technology Acceptance Model 2 (TAM2)
73%
E-learning System
70%
Cross-level Analysis
65%
Mediating Mechanism
54%
Intention to Use
46%
Emotional Competence
43%
Social Competence
43%
Social Skills
43%
Customer Value Co-creation
43%
Social Capital
43%
Transformational Leadership
43%
Hierarchical Linear Modeling
43%
Perceived Usefulness
42%
Positive Psychological Capital
39%
Perceived Ease of Use
39%
Virtual Community
38%
Taiwan
37%
E-learning Acceptance
35%
Electronic Learning
34%
Leadership Traits
32%
Loyalty
32%
Broadcasters
32%
Moderating Role
32%
Self-construal
32%
Servant Leadership
32%
Management Support
31%
Mediating Effect
29%
Knowledge Sharing
28%
Nursing Staff
27%
Banking
26%
China
25%
Workplace
24%
Computer Self-efficacy
23%
Value Creation
23%
Moderating Mechanism
23%
Behavioral Intention to Use
23%
Innovation Diffusion Theory
21%
Employee Intention
21%
Online Leadership
21%
Employee-based Brand Equity
21%
Perceived Leadership
21%
Entrepreneurship
21%
Achievement in Science
21%
Research Effects
21%
Character Education
21%
Transitional Society
21%
National Human Resource Development
21%
Social Knowledge
21%
Self-disclosure
21%
Electronic Learning System
21%
Social Sciences
Electronic Learning
100%
Co-Creation
65%
Technology Acceptance Model
56%
Students with Disabilities
43%
Socialization
43%
Teacher Perceptions
43%
Transformational Leadership
39%
Brand Equity
30%
Indonesia
26%
Developing World
21%
Meta-Analysis
21%
Teaching Methods
21%
Service Innovation
21%
Interactivity
21%
Student Learning
21%
Human Resources Development
21%
Teaching Material
21%
Social Capital
21%
Knowledge Sharing
21%
Online Service
21%
Justice
21%
China
21%
Authors
21%
Self-Efficacy
19%
Organizational Citizenship Behavior
18%
Learning Experiences
17%
Design Methodology
16%
Virtual Community
13%
Prior experience
13%
Self-Construals
10%
SPSS Statistics
10%
Structural Equation Modeling
8%
Hotel Industry
8%
Employee Organization
8%
Learning Motivation
8%
Congruence
7%
Instructional Technology
5%
Learning Strategy
5%
USA
5%
Collaborative Learning
5%