Computer Science
Decision Trees
100%
Experimental Result
97%
Sequential Pattern
91%
Sequential Pattern Mining
66%
Association Rules
59%
Sequence Database
59%
Time Complexity
53%
Oriented Induction
43%
Time Constraint
41%
Clustering Algorithm
38%
User Preference
37%
Petri Net
34%
Window Network
34%
Shortest Path Problem
33%
Patent Document
31%
Efficient Algorithm
30%
Data Mining Technique
29%
Clustering Result
28%
Preference Data
26%
routing path
26%
Directed Acyclic Graph
26%
mining association rule
26%
Collaborative Filtering
26%
Data Mining
25%
Social Network
25%
Decision Maker
24%
Classification Rule
23%
Discretization
21%
Transaction Database
21%
Text Mining
21%
Concept Hierarchy
21%
Traditional Method
21%
Classification Problem
20%
Frequent Patterns
20%
Pattern Mining
20%
Decision Tree Classifier
18%
Polynomial Time Algorithm
18%
Prediction Accuracy
18%
Generalized Tuple
17%
Discovered Pattern
17%
Activity Network
17%
Critical Path
17%
Decision Tree Induction
17%
Considered Problem
17%
Multimedia
17%
Vector Space Models
17%
Sentiment Analysis
17%
Associative Classification
17%
Knowledge Discovery
17%
fuzzy association rule
17%
Keyphrases
Sequential Pattern
81%
Decision Tree
79%
Sequence Database
60%
Data Mining Techniques
50%
Time Constraints
47%
Attribute-oriented Induction
36%
Temporal Patterns
34%
Group Ranking
34%
Clustering Algorithm
34%
Association Rules
33%
Class Label
33%
Sequential Pattern Mining
31%
User Preference
31%
Light Network
30%
Traffic Lights
30%
Petri Nets
30%
Time Complexity
29%
Mining Sequential Patterns
28%
Interval-based Events
28%
Node number
27%
Generalized Knowledge
27%
Attribute Set
27%
Computationally Efficient
26%
Knowledge Discovery
26%
Mining Association Rules
26%
Retail
26%
Transaction Database
26%
International Patent Classification
26%
Time-interval Sequential Pattern
26%
Time-constrained
26%
Ranking Problem
25%
Patent Documents
25%
Time Schedule
24%
Classification Rules
24%
Clustering Results
24%
Ranking Data
23%
Recommendation Model
23%
Directed Acyclic Graph
23%
Classification Methods
23%
User Needs
22%
Quickest Path Problem
21%
Recency
21%
Frequent Patterns
21%
Prediction Accuracy
21%
Preference Data
20%
Social Networks
19%
Cost-sensitive Decision Tree
19%
Popular
18%
Shortest Path
18%
Recommendation System
17%