Business & Economics
Human-computer Interface
100%
Software Process Improvement
83%
Recommendation System
82%
Virtual Reality
75%
Electronic Word-of-mouth
70%
Online Shopping
60%
Absorptive Capacity
60%
Word-of-mouth
59%
Firm Performance
46%
Semantic Technologies
45%
Informativeness
43%
Shopping
34%
Perceived Ease of Use
32%
Intention to Use
31%
Perceived Usefulness
30%
Perceived Risk
29%
Behavioral Intention
23%
Influencing Factors
23%
Rational Decision-Making
19%
Search Engine
16%
Excel
16%
Decision-making Model
15%
Technology Acceptance Model
15%
Citations
15%
Entertainment
15%
Traits
13%
Language
12%
Knowledge Utilization
12%
Electronic Commerce
11%
Service Quality
11%
Taiwan
11%
Knowledge Acquisition
11%
Learning Process
10%
Firm Capabilities
10%
Resources
9%
Experiment
9%
Dynamic Capabilities
8%
Organizational Learning
7%
Partial Least Squares
7%
Willingness
7%
Business Environment
6%
Structural Equation Modeling
6%
Competitive Advantage
5%
Software
5%
Medicine & Life Sciences
Decision Trees
74%
England
74%
Wales
74%
Data Mining
73%
National Health Programs
63%
Taiwan
59%
Ambulatory Care
59%
Primary Health Care
59%
Internet
58%
Outpatients
54%
Elderly
40%
Telephone
40%
Geographic Information Systems
40%
Population
38%
Age Groups
38%
Breast Neoplasms
38%
Income
34%
Information Services
32%
Health Facilities
32%
Ambulatory Care Facilities
29%
Health Services
23%
Research Personnel
21%
Regression Analysis
19%
Policy Making
14%
Islands
13%
Benchmarking
13%
Respiratory Tract Infections
11%
Pressure
9%
Pain
8%
Hypertension
7%
Reproducibility of Results
7%
Physicians
7%
Costs and Cost Analysis
7%
Health
7%
Databases
7%
Social Sciences
firm performance
98%
Dental Services
86%
medical data
84%
learning behavior
68%
virtual reality
58%
ranking
53%
health care
43%
software
41%
electronics
40%
firm
23%
disposable income
17%
electronic business
17%
health
14%
entertainment
14%
medicine
14%
Geographic information systems
14%
E-health
13%
household income
12%
medical technology
12%
evaluation
11%
knowledge gap
11%
search engine
11%
acceptance
10%
Taiwan
10%
regression analysis
9%
education curriculum
8%
knowledge acquisition
8%
learning organization
8%
Healthcare
7%
decision making
7%
impact analysis
7%
experiment
7%
Internet
6%
utilization
6%
gender
5%
demand
5%
learning process
5%
resources
5%