Keyphrases
Animal Companions
49%
Classroom Environment
31%
Classroom Learning
17%
Collaborative Learning
21%
Competitive Game
18%
Computer Support
50%
Digital Classroom
37%
Digital Games
23%
Educational Computing
23%
Educational Games
23%
Effort-making
24%
Elementary School
22%
Elementary School Students
47%
Game-based
58%
Game-based Environment
21%
Game-based Learning
53%
Game-based Learning Environment
25%
Habit Loop
18%
High Ability
21%
Information Technology
20%
Interest-based
32%
Interest-Driven Creator Theory
38%
Learning Activities
67%
Learning Communities
20%
Learning Companion
32%
Learning Environment
38%
Learning Model
25%
Learning Motivation
22%
Learning Process
22%
Learning Strategies
18%
Learning Systems
29%
Learning Task
38%
Management Game
23%
Mobile Technology
35%
Motivation
28%
Networked Learning
27%
Nurture
47%
Peer Assessment
27%
Peer Response
42%
Peer Tutoring
20%
Puzzle Game
18%
Student Learning
50%
Student Motivation
26%
Student Performance
17%
Student Writing
30%
Taiwan
33%
Virtual Pet
27%
Wireless
18%
Wireless Technology
34%
World Wide Web
18%
Computer Science
Affirmative Action
13%
Artificial Intelligence
12%
Collaborative Learning
41%
Competitive Game
18%
Computer Support
13%
Computing Device
31%
Computing Environment
11%
Design Framework
11%
Design Perspective
9%
design rationale
15%
Design Strategy
11%
Digital Education
26%
Directed Learning
17%
Distributed Learning
11%
e-learning
12%
Educational Game
27%
Encourage Student
28%
game based learning
74%
Handheld Device
18%
Individual Learning
11%
Information Technology
33%
Intelligent Tutoring System
14%
Keyboard
16%
Learning Community
22%
Learning Companion
37%
learning design
15%
Learning Experiences
100%
Learning Interest
16%
Learning Mathematics
18%
Learning Network
19%
Learning Process
26%
Learning Resource
13%
Learning Systems
66%
Learning Technology
22%
Mobile Device
13%
Mobile Learning
11%
Mobile Technology
24%
Networked Learning
9%
Personal Computer
13%
Personal Digital Assistant
20%
Question Generation
11%
School Curriculum
10%
Student Engagement
13%
System Management
9%
Teaching and Learning
17%
Team Member
9%
technology enhanced learning
21%
Technology Support
9%
Tutoring System
12%
Wireless Technologies
27%