Keyphrases
Learning Activities
70%
Game-based
61%
Game-based Learning
56%
Computer Support
53%
Student Learning
53%
Animal Companions
51%
Nurture
49%
Elementary School Students
49%
Peer Response
44%
Learning Environment
40%
Interest-Driven Creator Theory
40%
Learning Task
39%
Digital Classroom
39%
Mobile Technology
37%
Wireless Technology
36%
Taiwan
34%
Learning Companion
34%
Interest-based
33%
Classroom Environment
33%
Student Writing
32%
Learning Systems
30%
Motivation
29%
Networked Learning
29%
Peer Assessment
29%
Virtual Pet
28%
Student Motivation
27%
Game-based Learning Environment
26%
Learning Model
26%
Effort-making
25%
Educational Games
25%
Digital Games
24%
Educational Computing
24%
Management Game
24%
Learning Process
23%
Elementary School
23%
Learning Motivation
23%
Collaborative Learning
22%
High Ability
22%
Game-based Environment
22%
Peer Tutoring
21%
Information Technology
21%
Learning Communities
21%
Puzzle Game
19%
Learning Strategies
19%
World Wide Web
19%
Wireless
19%
Competitive Game
19%
Habit Loop
19%
Classroom Learning
18%
Student Performance
18%
Computer Science
Learning Experiences
100%
game based learning
77%
Learning System
69%
Collaborative Learning
43%
Electronic Learning
42%
Information Technology
39%
Learning Companion
39%
Computing Device
33%
Learning Process
29%
Encourage Student
29%
Educational Game
29%
Wireless Technologies
28%
Digital Education
27%
Mobile Technology
25%
Learning Community
23%
Learning Technology
23%
technology enhanced learning
22%
Personal Digital Assistant
21%
Learning Network
20%
Handheld Device
19%
Competitive Game
19%
Learning Mathematics
19%
Teaching and Learning
18%
Directed Learning
18%
Learning Interest
17%
Keyboard
17%
design rationale
15%
learning design
15%
Language Development
15%
Intelligent Tutoring System
15%
Computer Support
14%
Affirmative Action
14%
Learning Resource
14%
Student Engagement
14%
Mobile Device
14%
Tutoring System
13%
Artificial Intelligence
12%
Personal Computer
12%
Question Generation
12%
Computing Environment
12%
Distributed Learning
12%
Individual Learning
12%
Design Strategy
12%
Design Framework
12%
Computer Hardware
12%
School Curriculum
10%
Networked Learning
10%
Team Member
9%
Technology Support
9%
Design Perspective
9%