Business & Economics
Cloud Services
53%
Revenue
51%
Digital Content
48%
Service Provider
42%
Exclusivity
41%
Cable
38%
Pricing
37%
WiMAX
33%
Vendors
32%
VoIP
30%
Software
30%
Fees
30%
Wi-Fi
30%
Incomplete Information
29%
Subscription
28%
ISP/Internet Service Provider
28%
Mechanism Design
24%
Communities of Practice
24%
Bandwidth
24%
Reward
24%
Apps
24%
Smartphone
22%
Open Source
22%
Business Model
22%
Data Mining
21%
Consolidation
20%
Profit
19%
Distribution Channels
19%
Marginal Cost
18%
Knowledge Sharing
18%
Intermediaries
18%
Costs
17%
Buyers
16%
Packaging
14%
World Wide Web
14%
Supply Chain
12%
Suppliers
12%
Hardware
12%
Donation
11%
Discards
11%
Profitability
11%
Dual-channel
10%
Cable TV
10%
Collaboration Technology
10%
Knowledge Communities
10%
Resource Allocation
9%
Value Chain
9%
Routing
9%
Value Change
9%
Reservation Price
9%
Engineering & Materials Science
Marketing
100%
Costs
97%
Profitability
74%
Internet service providers
57%
Display devices
52%
Internet
48%
Consolidation
44%
Cables
43%
Bandwidth
40%
Industry
37%
Wimax
28%
Economics
26%
Wi-Fi
23%
Websites
23%
World Wide Web
21%
Supply chains
21%
Smartphones
20%
Communication
19%
Application programs
19%
Data mining
17%
Quality of service
16%
Video streaming
16%
Media streaming
15%
Wages
14%
Packaging
14%
Telecommunication systems
13%
Game theory
11%
Telephone
11%
Software packages
10%
Screening
10%
Group technology
9%
Hazards
9%
Analytical models
9%
Resource allocation
9%
Decision making
7%
Sales
7%
Computer hardware
7%
Network protocols
5%
Search engines
5%
Video on demand
5%
Interoperability
5%
Availability
5%
Security of data
5%
Mathematics
Pricing
49%
Knowledge Sharing
45%
Community
43%
Costs
40%
Mechanism Design
33%
Incomplete Information
33%
Decentralized
27%
Market
21%
Software
19%
Game
19%
Strategy
17%
Cable
13%
Profit
13%
Data Mining
12%
Incentive Mechanism
11%
Architecture
10%
Streaming
9%
Knowledge
8%
Chain
8%
Reservation
8%
Multihoming
7%
Group Technology
7%
Incentives
7%
Transaction Costs
6%
Collaboration
6%
Nash Bargaining Solution
6%
Game Theory
6%
Business Model
6%
Private Information
6%
Screening
5%
Data Center
5%
Expected Value
5%
Partnership
5%
Decision Making
5%
Demand
5%
Advertising
5%