Engineering & Materials Science
Students
100%
Experiments
38%
Virtual reality
37%
Internet
33%
Distance education
32%
Network protocols
31%
Learning systems
30%
Communication
28%
Neural networks
26%
Color
25%
Wireless networks
24%
Wireless sensor networks
23%
Websites
20%
Deep learning
20%
Patient rehabilitation
20%
Mobile computing
19%
Teaching
19%
Classifiers
18%
Servers
18%
Bandwidth
18%
Pixels
18%
Semantics
17%
Cameras
17%
Authentication
17%
Costs
17%
Radio frequency identification (RFID)
16%
Data storage equipment
16%
Sensors
16%
Education
15%
Machine learning
15%
Convolutional neural networks
15%
Routing protocols
14%
Mobile ad hoc networks
14%
Genes
14%
Sensor networks
14%
Support vector machines
14%
Web services
13%
Petri nets
13%
Face recognition
13%
Quality of service
13%
Software defined networking
13%
Genetic algorithms
13%
Glossaries
12%
Ad hoc networks
12%
Robots
12%
Navigation
12%
Specifications
12%
Testing
11%
Computer hardware
11%
Scheduling
11%
Labeling
11%
Factorization
11%
Industry
11%
Metadata
11%
Feature extraction
11%
Recommender systems
10%
Acoustic waves
10%
Sensor nodes
10%
Self organizing maps
10%
Feedback
10%
Decomposition
10%
Vector quantization
10%
Display devices
9%
Topology
9%
Broadcasting
9%
Long short-term memory
9%
Entropy
9%
Clustering algorithms
9%
Mobile agents
8%
Vehicular ad hoc networks
8%
Character recognition
8%
Internet of things
8%
Set theory
8%
Particle swarm optimization (PSO)
8%
Search engines
8%
Deep neural networks
8%
Biometrics
8%
Throughput
8%
Gesture recognition
8%
Textures
8%
Textbooks
8%
Smartphones
8%
Proteins
8%
Virtual machine
8%
Wireless local area networks (WLAN)
8%
Augmented reality
7%
Pattern recognition
7%
Defects
7%
Speech recognition
7%
Genomics
7%
Monitoring
7%
Lighting
7%
Recovery
7%
Composite materials
7%
Masks
7%
Fault tolerance
7%
Trajectories
7%
Reusability
7%
Fuzzy systems
7%
Heterogeneous networks
7%
Mathematics
Learning
16%
Experimental Results
15%
Performance
13%
Human
11%
Design
11%
Vertex of a graph
11%
Experiment
10%
Multimedia
10%
Mobile Ad Hoc Networks
10%
Real-time
9%
Multimedia Presentation
9%
Architecture
9%
Object
9%
Strategy
8%
Wireless Sensor Networks
8%
Query
8%
Data Hiding
8%
Model
7%
Segmentation
7%
Watermark
7%
Resources
7%
Mining
7%
Neural Networks
7%
Radio Frequency Identification
7%
Iris
6%
Distance Learning
6%
Wireless Networks
6%
Training
6%
Virtual Reality
6%
Pixel
6%
Interaction
6%
Learning Objects
6%
Prediction
6%
Traffic
6%
Communication
6%
Gene
6%
Sensor
5%
Learning Environment
5%
Graph in graph theory
5%
Clustering
5%
Student Learning
5%
Camera
5%
Vision
5%
Routing
5%
Attack
5%
Broadcast
5%
Bandwidth
5%
Electronic Learning
5%
Social Sciences
learning
39%
student
22%
learning performance
12%
learning environment
11%
classroom
10%
performance
9%
robot
8%
electronic learning
8%
experiment
7%
knowledge
6%
teacher
6%
Group
6%
interaction
6%