Keyphrases
Learning Activities
52%
Taiwan
39%
Learning Performance
35%
Learning Environment
34%
Learning Systems
33%
Student Learning
31%
Learning Outcomes
26%
Collaborative Learning
25%
Elementary School Students
24%
Handheld Devices
21%
Motivation
21%
English Learning
20%
Electronic Learning
17%
Learning Strategies
17%
Learning Analytics
17%
Elementary School
17%
Knowledge Sharing
17%
Computer Support
17%
Learning Motivation
17%
Game-based Learning
16%
Student Learning Performance
16%
Mobile Learning
16%
Learning Process
16%
World Wide Web
16%
Learning Approaches
15%
University Students
15%
Electronic Books
14%
Learning Achievement
14%
Problem Solving
14%
Student Learning Outcomes
14%
Animal Companions
14%
Groupware
14%
Web-based
13%
Educators
13%
Game-based
13%
Group Learning
13%
Nurture
12%
Language Acquisition
12%
Learning Companion
12%
Learning Content
12%
Shared Display
11%
Science Learning
11%
Flipped Classroom
11%
Interest-Driven Creator Theory
11%
Support Vector Machine
11%
Learning Materials
11%
Artificial Intelligence
10%
Teaching-learning
10%
Learning Experience
10%
Learning Task
10%
Interest-based
10%
Student Perceptions
10%
Mobile Technology
10%
Digital Game-based Learning
10%
Mobile Application
10%
Context-aware Services
10%
Learning Model
10%
Peer Response
10%
Content Adaptation
9%
Internet of Healthcare Things (IoHT)
9%
Collaborative Learning Activities
9%
Ubiquitous Learning
9%
Digital Classroom
9%
Video Question Answering
9%
Learning Behavior
9%
Situational Learning
9%
Learning Communities
9%
Active Learning
9%
Technology Support
9%
Student Learning Motivation
9%
Online Learning Environment
9%
Blogs
9%
Social Networks
9%
Performance-based
9%
Information Technology
8%
E-learning Platform
8%
Peer Interaction
8%
Digital Games
8%
Networked Learning
8%
Wireless Technology
8%
E-learning System
8%
Inquiry Activity
8%
Multimedia
8%
Computer-supported Collaborative Learning
8%
Online Role-playing Games
8%
Management Game
7%
Mobile Learning Application
7%
Popular
7%
Companion Systems
7%
Concept Map
7%
Student Engagement
7%
Petri Nets
7%
Web Services
7%
Learning Objectives
7%
Peer Assessment
7%
Augmented Reality
7%
Student Academic Performance
7%
Knowledge Building
7%
Game-based Learning System
7%
Learning Styles
7%
Computer Science
Learning Experiences
100%
Electronic Learning
65%
Learning System
63%
Collaborative Learning
45%
Learning Performance
38%
Experimental Result
34%
Annotation
29%
Multimedia
28%
Handheld Device
24%
Knowledge-Sharing
21%
Language Development
19%
Robot
19%
Artificial Intelligence
19%
Learning Process
19%
game based learning
18%
Digital Education
18%
Learning Analytics
17%
Information Technology
16%
Learning Community
15%
Support Vector Machine
15%
Learning Materials
15%
Groupware
14%
Learning Companion
14%
Web Service
13%
Learning Resource
13%
Learning Group
11%
Learning Style
10%
programming course
10%
Computer Programming
10%
Ontology
9%
Web Page
9%
Augmented Reality
9%
Mobile Internet
9%
Learning Approach
9%
Digital Game Based Learning
9%
Machine Learning
9%
Social Network
9%
Computing Device
8%
Parsing
8%
Case Study
8%
Game Playing
8%
Learning Network
8%
Discussion Forum
7%
Information Retrieval
7%
Petri Net
7%
Personal Digital Assistant
7%
Educational Game
7%
dependency parse
7%
Computational Simulation
7%
Mobile Device
6%
Student Engagement
6%
Negative Emotion
6%
Active Learning
6%
Intelligent Tutoring System
6%
Design Experiment
6%
Knowledge Management
6%
Goal Orientation
6%
Chatbot
6%
Encourage Student
6%
Group Members
6%
e-learning Systems
6%
Big Data Analytics
6%
Service Oriented Architecture
6%
Inquiry Learning
6%
Teaching and Learning
6%
Mobile Application
5%
Knowledge Base
5%
Component Server
5%
Information Searching
5%
Distributed Learning
5%
String Pattern
5%
Creative Commons
5%
Social Activity
5%
Virtual Learning Environments
5%
Mobile Technology
5%
Massively Multiplayer Online Role-Playing Game
5%
Positive Effect
5%
Language Modeling
5%
System Evaluation
5%
Facebook
5%
design rationale
5%
Reading Behavior
5%
Situated Learning
5%
Lifelong Learning
5%
Personal Computer
5%
learning design
5%