Keyphrases
Learning Activities
51%
Taiwan
38%
Learning Performance
37%
Learning Environment
33%
Learning Systems
32%
Student Learning
30%
Collaborative Learning
28%
Learning Outcomes
26%
Elementary School Students
23%
Motivation
21%
Handheld Devices
20%
English Learning
19%
Learning Strategies
19%
Learning Motivation
18%
Learning Process
17%
Electronic Learning
17%
Elementary School
17%
Learning Analytics
17%
Game-based Learning
16%
Knowledge Sharing
16%
World Wide Web
16%
Computer Support
16%
Student Learning Performance
16%
Mobile Learning
16%
Student Learning Outcomes
15%
Learning Achievement
15%
Learning Approaches
15%
Game-based
14%
University Students
14%
Electronic Books
14%
Problem Solving
14%
Learning Companion
13%
Animal Companions
13%
Groupware
13%
Web-based
13%
Educators
13%
Learning Content
12%
Group Learning
12%
Nurture
12%
Language Acquisition
12%
Mobile Technology
11%
Shared Display
11%
Science Learning
11%
Flipped Classroom
11%
Student Engagement
11%
Learning Task
11%
Interest-Driven Creator Theory
11%
Digital Game-based Learning
10%
Support Vector Machine
10%
Mobile Application
10%
Student Perceptions
10%
Learning Materials
10%
Artificial Intelligence
10%
Teaching-learning
10%
Digital Games
10%
Learning Experience
10%
Interest-based
10%
Wireless Technology
10%
Collaborative Learning Activities
9%
Context-aware Services
9%
Learning Model
9%
Peer Response
9%
Computer-supported Collaborative Learning
9%
Content Adaptation
9%
Mobile Learning Application
9%
Internet of Healthcare Things (IoHT)
9%
Ubiquitous Learning
9%
Digital Classroom
9%
Video Question Answering
9%
Learning Behavior
9%
Situational Learning
9%
Learning Communities
9%
Active Learning
9%
Technology Support
8%
Student Learning Motivation
8%
Online Learning Environment
8%
Blogs
8%
Social Networks
8%
Information Technology
8%
E-learning Platform
8%
Peer Interaction
8%
Networked Learning
8%
Companion Systems
8%
Student Motivation
8%
Performance-based
8%
E-learning System
8%
Inquiry Activity
7%
Learning Styles
7%
Chatbot
7%
Multimedia
7%
Online Role-playing Games
7%
Management Game
7%
Popular
7%
Concept Map
7%
Petri Nets
7%
Web Services
7%
Programming Course
7%
Learning Objectives
7%
Programming Learning
7%
Situated Learning
7%
Computer Science
Learning Experiences
100%
Electronic Learning
66%
Learning System
61%
Collaborative Learning
47%
Learning Performance
39%
Experimental Result
32%
Annotation
28%
Multimedia
27%
Handheld Device
23%
Knowledge-Sharing
21%
Learning Process
20%
Language Development
19%
Artificial Intelligence
19%
game based learning
17%
Digital Education
17%
Learning Analytics
17%
Information Technology
15%
Learning Companion
15%
Learning Resource
15%
Support Vector Machine
15%
Learning Materials
14%
Learning Community
14%
Groupware
13%
Web Service
13%
programming course
11%
Learning Group
11%
Student Engagement
11%
Learning Style
10%
Learning Approach
10%
Computer Programming
9%
Ontology
9%
Web Page
9%
Augmented Reality
9%
Mobile Internet
9%
Digital Game Based Learning
9%
Machine Learning
8%
Social Network
8%
Robot
8%
Computing Device
8%
Chatbot
8%
Case Study
8%
Game Playing
7%
Learning Network
7%
Negative Emotion
7%
Discussion Forum
7%
Parsing
7%
Virtual Learning Environments
7%
Mobile Technology
7%
Information Retrieval
7%
Petri Net
7%
Personal Digital Assistant
7%
Educational Game
7%
Situated Learning
6%
Computer Simulation
6%
Design Experiment
6%
Mobile Device
6%
Wireless Technologies
6%
Active Learning
6%
Encourage Student
6%
Intelligent Tutoring System
6%
Knowledge Management
6%
Group Members
6%
e-learning Systems
6%
Big Data Analytics
6%
Service Oriented Architecture
6%
System Evaluation
6%
dependency parse
6%
Inquiry Learning
6%
Learning Technology
6%
Teaching and Learning
5%
Genetic Algorithm
5%
Mobile Application
5%
Knowledge Base
5%
Component Server
5%
Information Searching
5%
Distributed Learning
5%
String Pattern
5%
Creative Commons
5%
Social Activity
5%
Language Modeling
5%
Massively Multiplayer Online Role-Playing Game
5%
Goal Orientation
5%
Blended Learning
5%
Facebook
5%
design rationale
5%
Reading Behavior
5%